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79 lines
3.2 KiB
XML
79 lines
3.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{4689EA1B-7B95-4654-AC9D-E7A07982FAFD}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>POSV.Keyboard</RootNamespace>
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<AssemblyName>POSV.Keyboard</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Dpi.cs" />
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<Compile Include="Keyboard.cs" />
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<Compile Include="KeyboardControl.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="PopupVirtualKeyboard.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Renderer.cs" />
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<Compile Include="TouchKeyboard.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Touch\TouchHandler.cs" />
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<Compile Include="Touch\WinApi.cs" />
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<Compile Include="VirtualKeyboardColors.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="KeyboardControl.ico" />
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<Content Include="logo.ico" />
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<Content Include="TouchKeyboard.ico" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="PopupVirtualKeyboard.resx">
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<DependentUpon>PopupVirtualKeyboard.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |