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554 lines
21 KiB
C#

using System;
using System.Globalization;
using System.Text;
using System.Threading;
using Renci.SshNet.Abstractions;
using Renci.SshNet.Channels;
using Renci.SshNet.Common;
namespace Renci.SshNet
{
/// <summary>
/// Base class for SSH subsystem implementations
/// </summary>
internal abstract class SubsystemSession : ISubsystemSession
{
/// <summary>
/// Holds the number of system wait handles that are returned as the leading entries in the array returned
/// in <see cref="CreateWaitHandleArray(WaitHandle[])"/>.
/// </summary>
private const int SystemWaitHandleCount = 3;
private ISession _session;
private readonly string _subsystemName;
private IChannelSession _channel;
private Exception _exception;
private EventWaitHandle _errorOccuredWaitHandle = new ManualResetEvent(false);
private EventWaitHandle _sessionDisconnectedWaitHandle = new ManualResetEvent(false);
private EventWaitHandle _channelClosedWaitHandle = new ManualResetEvent(false);
/// <summary>
/// Gets or set the number of seconds to wait for an operation to complete.
/// </summary>
/// <value>
/// The number of seconds to wait for an operation to complete, or -1 to wait indefinitely.
/// </value>
public int OperationTimeout { get; private set; }
/// <summary>
/// Occurs when an error occurred.
/// </summary>
public event EventHandler<ExceptionEventArgs> ErrorOccurred;
/// <summary>
/// Occurs when the server has disconnected from the session.
/// </summary>
public event EventHandler<EventArgs> Disconnected;
/// <summary>
/// Gets the channel associated with this session.
/// </summary>
/// <value>
/// The channel associated with this session.
/// </value>
internal IChannelSession Channel
{
get
{
EnsureNotDisposed();
return _channel;
}
}
/// <summary>
/// Gets a value indicating whether this session is open.
/// </summary>
/// <value>
/// <c>true</c> if this session is open; otherwise, <c>false</c>.
/// </value>
public bool IsOpen
{
get { return _channel != null && _channel.IsOpen; }
}
/// <summary>
/// Gets the character encoding to use.
/// </summary>
protected Encoding Encoding { get; private set; }
/// <summary>
/// Initializes a new instance of the SubsystemSession class.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="subsystemName">Name of the subsystem.</param>
/// <param name="operationTimeout">The number of milliseconds to wait for a given operation to complete, or -1 to wait indefinitely.</param>
/// <param name="encoding">The character encoding to use.</param>
/// <exception cref="ArgumentNullException"><paramref name="session" /> or <paramref name="subsystemName" /> or <paramref name="encoding"/> is <c>null</c>.</exception>
protected SubsystemSession(ISession session, string subsystemName, int operationTimeout, Encoding encoding)
{
if (session == null)
throw new ArgumentNullException("session");
if (subsystemName == null)
throw new ArgumentNullException("subsystemName");
if (encoding == null)
throw new ArgumentNullException("encoding");
_session = session;
_subsystemName = subsystemName;
OperationTimeout = operationTimeout;
Encoding = encoding;
}
/// <summary>
/// Connects the subsystem using a new SSH channel session.
/// </summary>
/// <exception cref="InvalidOperationException">The session is already connected.</exception>
/// <exception cref="ObjectDisposedException">The method was called after the session was disposed.</exception>
public void Connect()
{
EnsureNotDisposed();
if (IsOpen)
throw new InvalidOperationException("The session is already connected.");
// reset waithandles in case we're reconnecting
_errorOccuredWaitHandle.Reset();
_sessionDisconnectedWaitHandle.Reset();
_sessionDisconnectedWaitHandle.Reset();
_channelClosedWaitHandle.Reset();
_session.ErrorOccured += Session_ErrorOccured;
_session.Disconnected += Session_Disconnected;
_channel = _session.CreateChannelSession();
_channel.DataReceived += Channel_DataReceived;
_channel.Exception += Channel_Exception;
_channel.Closed += Channel_Closed;
_channel.Open();
_channel.SendSubsystemRequest(_subsystemName);
OnChannelOpen();
}
/// <summary>
/// Disconnects the subsystem channel.
/// </summary>
public void Disconnect()
{
UnsubscribeFromSessionEvents(_session);
var channel = _channel;
if (channel != null)
{
_channel = null;
channel.DataReceived -= Channel_DataReceived;
channel.Exception -= Channel_Exception;
channel.Closed -= Channel_Closed;
channel.Dispose();
}
}
/// <summary>
/// Sends data to the subsystem.
/// </summary>
/// <param name="data">The data to be sent.</param>
public void SendData(byte[] data)
{
EnsureNotDisposed();
EnsureSessionIsOpen();
_channel.SendData(data);
}
/// <summary>
/// Called when channel is open.
/// </summary>
protected abstract void OnChannelOpen();
/// <summary>
/// Called when data is received.
/// </summary>
/// <param name="data">The data.</param>
protected abstract void OnDataReceived(byte[] data);
/// <summary>
/// Raises the error.
/// </summary>
/// <param name="error">The error.</param>
protected void RaiseError(Exception error)
{
_exception = error;
DiagnosticAbstraction.Log("Raised exception: " + error);
var errorOccuredWaitHandle = _errorOccuredWaitHandle;
if (errorOccuredWaitHandle != null)
errorOccuredWaitHandle.Set();
SignalErrorOccurred(error);
}
private void Channel_DataReceived(object sender, ChannelDataEventArgs e)
{
try
{
OnDataReceived(e.Data);
}
catch (Exception ex)
{
RaiseError(ex);
}
}
private void Channel_Exception(object sender, ExceptionEventArgs e)
{
RaiseError(e.Exception);
}
private void Channel_Closed(object sender, ChannelEventArgs e)
{
var channelClosedWaitHandle = _channelClosedWaitHandle;
if (channelClosedWaitHandle != null)
channelClosedWaitHandle.Set();
}
/// <summary>
/// Waits a specified time for a given <see cref="WaitHandle"/> to get signaled.
/// </summary>
/// <param name="waitHandle">The handle to wait for.</param>
/// <param name="millisecondsTimeout">To number of milliseconds to wait for <paramref name="waitHandle"/> to get signaled, or -1 to wait indefinitely.</param>
/// <exception cref="SshException">The connection was closed by the server.</exception>
/// <exception cref="SshException">The channel was closed.</exception>
/// <exception cref="SshOperationTimeoutException">The handle did not get signaled within the specified timeout.</exception>
public void WaitOnHandle(WaitHandle waitHandle, int millisecondsTimeout)
{
var waitHandles = new[]
{
_errorOccuredWaitHandle,
_sessionDisconnectedWaitHandle,
_channelClosedWaitHandle,
waitHandle
};
var result = WaitHandle.WaitAny(waitHandles, millisecondsTimeout);
switch (result)
{
case 0:
throw _exception;
case 1:
throw new SshException("Connection was closed by the server.");
case 2:
throw new SshException("Channel was closed.");
case 3:
break;
case WaitHandle.WaitTimeout:
throw new SshOperationTimeoutException("Operation has timed out.");
default:
throw new NotImplementedException(string.Format(CultureInfo.InvariantCulture, "WaitAny return value '{0}' is not implemented.", result));
}
}
/// <summary>
/// Blocks the current thread until the specified <see cref="WaitHandle"/> gets signaled, using a
/// 32-bit signed integer to specify the time interval in milliseconds.
/// </summary>
/// <param name="waitHandle">The handle to wait for.</param>
/// <param name="millisecondsTimeout">To number of milliseconds to wait for <paramref name="waitHandle"/> to get signaled, or -1 to wait indefinitely.</param>
/// <returns>
/// <c>true</c> if <paramref name="waitHandle"/> received a signal within the specified timeout;
/// otherwise, <c>false</c>.
/// </returns>
/// <exception cref="SshException">The connection was closed by the server.</exception>
/// <exception cref="SshException">The channel was closed.</exception>
/// <remarks>
/// The blocking wait is also interrupted when either the established channel is closed, the current
/// session is disconnected or an unexpected <see cref="Exception"/> occurred while processing a channel
/// or session event.
/// </remarks>
public bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout)
{
var waitHandles = new[]
{
_errorOccuredWaitHandle,
_sessionDisconnectedWaitHandle,
_channelClosedWaitHandle,
waitHandle
};
var result = WaitHandle.WaitAny(waitHandles, millisecondsTimeout);
switch (result)
{
case 0:
throw _exception;
case 1:
throw new SshException("Connection was closed by the server.");
case 2:
throw new SshException("Channel was closed.");
case 3:
return true;
case WaitHandle.WaitTimeout:
return false;
default:
throw new NotImplementedException(string.Format(CultureInfo.InvariantCulture, "WaitAny return value '{0}' is not implemented.", result));
}
}
/// <summary>
/// Blocks the current thread until the specified <see cref="WaitHandle"/> gets signaled, using a
/// 32-bit signed integer to specify the time interval in milliseconds.
/// </summary>
/// <param name="waitHandle1">The first handle to wait for.</param>
/// <param name="waitHandle2">The second handle to wait for.</param>
/// <param name="millisecondsTimeout">To number of milliseconds to wait for a <see cref="WaitHandle"/> to get signaled, or -1 to wait indefinitely.</param>
/// <returns>
/// <c>0</c> if <paramref name="waitHandle1"/> received a signal within the specified timeout, and <c>1</c>
/// if <paramref name="waitHandle2"/> received a signal within the specified timeout.
/// </returns>
/// <exception cref="SshException">The connection was closed by the server.</exception>
/// <exception cref="SshException">The channel was closed.</exception>
/// <exception cref="SshOperationTimeoutException">The handle did not get signaled within the specified timeout.</exception>
/// <remarks>
/// <para>
/// The blocking wait is also interrupted when either the established channel is closed, the current
/// session is disconnected or an unexpected <see cref="Exception"/> occurred while processing a channel
/// or session event.
/// </para>
/// <para>
/// When both <paramref name="waitHandle1"/> and <paramref name="waitHandle2"/> are signaled during the call,
/// then <c>0</c> is returned.
/// </para>
/// </remarks>
public int WaitAny(WaitHandle waitHandle1, WaitHandle waitHandle2, int millisecondsTimeout)
{
var waitHandles = new[]
{
_errorOccuredWaitHandle,
_sessionDisconnectedWaitHandle,
_channelClosedWaitHandle,
waitHandle1,
waitHandle2
};
var result = WaitHandle.WaitAny(waitHandles, millisecondsTimeout);
switch (result)
{
case 0:
throw _exception;
case 1:
throw new SshException("Connection was closed by the server.");
case 2:
throw new SshException("Channel was closed.");
case 3:
return 0;
case 4:
return 1;
case WaitHandle.WaitTimeout:
throw new SshOperationTimeoutException("Operation has timed out.");
default:
throw new NotImplementedException(string.Format(CultureInfo.InvariantCulture, "WaitAny return value '{0}' is not implemented.", result));
}
}
/// <summary>
/// Waits for any of the elements in the specified array to receive a signal, using a 32-bit signed
/// integer to specify the time interval.
/// </summary>
/// <param name="waitHandles">A <see cref="WaitHandle"/> array - constructed using <see cref="CreateWaitHandleArray(WaitHandle[])"/> - containing the objects to wait for.</param>
/// <param name="millisecondsTimeout">To number of milliseconds to wait for a <see cref="WaitHandle"/> to get signaled, or -1 to wait indefinitely.</param>
/// <returns>
/// The array index of the first non-system object that satisfied the wait.
/// </returns>
/// <exception cref="SshException">The connection was closed by the server.</exception>
/// <exception cref="SshException">The channel was closed.</exception>
/// <exception cref="SshOperationTimeoutException">No object satified the wait and a time interval equivalent to <paramref name="millisecondsTimeout"/> has passed.</exception>
/// <remarks>
/// For the return value, the index of the first non-system object is considered to be zero.
/// </remarks>
public int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout)
{
var result = WaitHandle.WaitAny(waitHandles, millisecondsTimeout);
switch (result)
{
case 0:
throw _exception;
case 1:
throw new SshException("Connection was closed by the server.");
case 2:
throw new SshException("Channel was closed.");
case WaitHandle.WaitTimeout:
throw new SshOperationTimeoutException("Operation has timed out.");
default:
return result - SystemWaitHandleCount;
}
}
/// <summary>
/// Creates a <see cref="WaitHandle"/> array that is composed of system objects and the specified
/// elements.
/// </summary>
/// <param name="waitHandle1">The first <see cref="WaitHandle"/> to wait for.</param>
/// <param name="waitHandle2">The second <see cref="WaitHandle"/> to wait for.</param>
/// <returns>
/// A <see cref="WaitHandle"/> array that is composed of system objects and the specified elements.
/// </returns>
public WaitHandle[] CreateWaitHandleArray(WaitHandle waitHandle1, WaitHandle waitHandle2)
{
return new WaitHandle[]
{
_errorOccuredWaitHandle,
_sessionDisconnectedWaitHandle,
_channelClosedWaitHandle,
waitHandle1,
waitHandle2
};
}
/// <summary>
/// Creates a <see cref="WaitHandle"/> array that is composed of system objects and the specified
/// elements.
/// </summary>
/// <param name="waitHandles">A <see cref="WaitHandle"/> array containing the objects to wait for.</param>
/// <returns>
/// A <see cref="WaitHandle"/> array that is composed of system objects and the specified elements.
/// </returns>
public WaitHandle[] CreateWaitHandleArray(params WaitHandle[] waitHandles)
{
var array = new WaitHandle[waitHandles.Length + SystemWaitHandleCount];
array[0] = _errorOccuredWaitHandle;
array[1] = _sessionDisconnectedWaitHandle;
array[2] = _channelClosedWaitHandle;
for (var i = 0; i < waitHandles.Length; i++)
{
array[i + SystemWaitHandleCount] = waitHandles[i];
}
return array;
}
private void Session_Disconnected(object sender, EventArgs e)
{
var sessionDisconnectedWaitHandle = _sessionDisconnectedWaitHandle;
if (sessionDisconnectedWaitHandle != null)
sessionDisconnectedWaitHandle.Set();
SignalDisconnected();
}
private void Session_ErrorOccured(object sender, ExceptionEventArgs e)
{
RaiseError(e.Exception);
}
private void SignalErrorOccurred(Exception error)
{
var errorOccurred = ErrorOccurred;
if (errorOccurred != null)
{
errorOccurred(this, new ExceptionEventArgs(error));
}
}
private void SignalDisconnected()
{
var disconnected = Disconnected;
if (disconnected != null)
{
disconnected(this, new EventArgs());
}
}
private void EnsureSessionIsOpen()
{
if (!IsOpen)
throw new InvalidOperationException("The session is not open.");
}
/// <summary>
/// Unsubscribes the current <see cref="SubsystemSession"/> from session events.
/// </summary>
/// <param name="session">The session.</param>
/// <remarks>
/// Does nothing when <paramref name="session"/> is <c>null</c>.
/// </remarks>
private void UnsubscribeFromSessionEvents(ISession session)
{
if (session == null)
return;
session.Disconnected -= Session_Disconnected;
session.ErrorOccured -= Session_ErrorOccured;
}
#region IDisposable Members
private bool _isDisposed;
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
if (_isDisposed)
return;
if (disposing)
{
Disconnect();
_session = null;
var errorOccuredWaitHandle = _errorOccuredWaitHandle;
if (errorOccuredWaitHandle != null)
{
_errorOccuredWaitHandle = null;
errorOccuredWaitHandle.Dispose();
}
var sessionDisconnectedWaitHandle = _sessionDisconnectedWaitHandle;
if (sessionDisconnectedWaitHandle != null)
{
_sessionDisconnectedWaitHandle = null;
sessionDisconnectedWaitHandle.Dispose();
}
var channelClosedWaitHandle = _channelClosedWaitHandle;
if (channelClosedWaitHandle != null)
{
_channelClosedWaitHandle = null;
channelClosedWaitHandle.Dispose();
}
_isDisposed = true;
}
}
/// <summary>
/// Finalizes an instance of the <see cref="SubsystemSession" /> class.
/// </summary>
~SubsystemSession()
{
Dispose(false);
}
private void EnsureNotDisposed()
{
if (_isDisposed)
throw new ObjectDisposedException(GetType().FullName);
}
#endregion
}
}