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231 lines
7.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Linq;
using System.Text;
using System.Threading;
namespace POSV.Utils
{
public class SerialPortExtension
{
static NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger();
private SerialPort sp = new SerialPort();
public event SerialPortEventHandler ReceiveDataEvent = null;
public event SerialPortEventHandler OpenPortEvent = null;
public event SerialPortEventHandler ClosePortEvent = null;
private Object thisLock = new Object();
/// <summary>
/// When serial received data, will call this method
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void DataReceived(object sender, SerialDataReceivedEventArgs e)
{
if (sp.BytesToRead <= 0)
{
return;
}
//Thread Safety explain in MSDN:
// Any public static (Shared in Visual Basic) members of this type are thread safe.
// Any instance members are not guaranteed to be thread safe.
// So, we need to synchronize I/O
lock (thisLock)
{
int len = sp.BytesToRead;
Byte[] data = new Byte[len];
try
{
sp.Read(data, 0, len);
}
catch (System.Exception)
{
//catch read exception
}
SerialPortEventArgs args = new SerialPortEventArgs();
args.ReceivedBytes = data;
if (ReceiveDataEvent != null)
{
ReceiveDataEvent.Invoke(this, args);
}
}
}
/// <summary>
/// Send bytes to device
/// </summary>
/// <param name="bytes"></param>
/// <returns></returns>
public bool Send(Byte[] bytes)
{
if (!sp.IsOpen)
{
return false;
}
try
{
sp.Write(bytes, 0, bytes.Length);
}
catch (System.Exception)
{
return false; //write failed
}
return true; //write successfully
}
/// <summary>
/// Open Serial port
/// </summary>
/// <param name="portName"></param>
/// <param name="baudRate"></param>
/// <param name="dataBits"></param>
/// <param name="stopBits"></param>
/// <param name="parity"></param>
/// <param name="handshake"></param>
public bool Open(string portName, String baudRate,
string dataBits, string stopBits, string parity,
string handshake)
{
if (sp.IsOpen)
{
Close();
}
sp.PortName = portName;
sp.BaudRate = Convert.ToInt32(baudRate);
sp.DataBits = Convert.ToInt16(dataBits);
/**
* If the Handshake property is set to None the DTR and RTS pins
* are then freed up for the common use of Power, the PC on which
* this is being typed gives +10.99 volts on the DTR pin & +10.99
* volts again on the RTS pin if set to true. If set to false
* it gives -9.95 volts on the DTR, -9.94 volts on the RTS.
* These values are between +3 to +25 and -3 to -25 volts this
* give a dead zone to allow for noise immunity.
* http://www.codeproject.com/Articles/678025/Serial-Comms-in-Csharp-for-Beginners
*/
if (handshake == "None")
{
//Never delete this property
sp.RtsEnable = true;
sp.DtrEnable = true;
}
SerialPortEventArgs args = new SerialPortEventArgs();
try
{
sp.StopBits = (StopBits)Enum.Parse(typeof(StopBits), stopBits);
sp.Parity = (Parity)Enum.Parse(typeof(Parity), parity);
sp.Handshake = (Handshake)Enum.Parse(typeof(Handshake), handshake);
sp.WriteTimeout = 1000; /*Write time out*/
sp.Open();
sp.DataReceived += new SerialDataReceivedEventHandler(DataReceived);
args.IsOpend = true;
}
catch (System.Exception ex)
{
args.IsOpend = false;
}
if (OpenPortEvent != null)
{
OpenPortEvent.Invoke(this, args);
}
return args.IsOpend;
}
/// <summary>
/// 丢弃接收到的未处理的缓冲
/// </summary>
public void DiscardOutBuffer()
{
if (sp.IsOpen)
{
sp.DiscardOutBuffer();
}
}
/// <summary>
/// 判断串口是否打开
/// </summary>
/// <returns></returns>
public bool IsOpen
{
get
{
return sp.IsOpen;
}
}
/**
* Take care to avoid deadlock when calling Close on the SerialPort
* in response to a GUI event.
* An app involving the UI and the SerialPort freezes up when closing the SerialPort
* Deadlock can occur if Control.Invoke() is used in serial port event handlers
*
* The typical scenario we encounter is occasional deadlock in an app
* that has a data received handler trying to update the GUI at the
* same time the GUI thread is trying to close the SerialPort (for
* example, in response to the user clicking a Close button).
*
* The reason deadlock happens is that Close() waits for events to
* finish executing before it closes the port. You can address this
* problem in your apps in two ways:
*
* (1)In your event handlers, replace every Control.Invoke call with
* Control.BeginInvoke, which executes asynchronously and avoids
* the deadlock condition. This is commonly used for deadlock avoidance
* when working with GUIs.
*
* (2)Call serialPort.Close() on a separate thread. You may prefer this
* because this is less invasive than updating your Invoke calls.
*/
/// <summary>
/// Close serial port
/// </summary>
public void Close()
{
Thread closeThread = new Thread(new ThreadStart(CloseSpThread));
closeThread.Start();
}
/// <summary>
/// Close serial port thread
/// </summary>
private void CloseSpThread()
{
SerialPortEventArgs args = new SerialPortEventArgs();
args.IsOpend = false;
try
{
sp.Close(); //close the serial port
sp.DataReceived -= new SerialDataReceivedEventHandler(DataReceived);
}
catch (Exception)
{
args.IsOpend = true;
}
if (ClosePortEvent != null)
{
ClosePortEvent.Invoke(this, args);
}
}
}
public delegate void SerialPortEventHandler(Object sender , SerialPortEventArgs e);
public class SerialPortEventArgs : EventArgs
{
public bool IsOpend = false;
public Byte[] ReceivedBytes = null;
}
}