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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace POSV.Voice {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resource {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resource() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("POSV.Voice.Resource", typeof(Resource).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性
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/// 重写当前线程的 CurrentUICulture 属性。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream _0 {
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get {
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return ResourceManager.GetStream("_0", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream _1 {
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get {
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return ResourceManager.GetStream("_1", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream _2 {
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get {
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return ResourceManager.GetStream("_2", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream _3 {
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get {
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return ResourceManager.GetStream("_3", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream _4 {
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get {
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return ResourceManager.GetStream("_4", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream _5 {
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get {
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return ResourceManager.GetStream("_5", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream _6 {
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get {
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return ResourceManager.GetStream("_6", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream _7 {
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get {
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return ResourceManager.GetStream("_7", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream _8 {
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get {
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return ResourceManager.GetStream("_8", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream _9 {
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get {
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return ResourceManager.GetStream("_9", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 万 {
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get {
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return ResourceManager.GetStream("万", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 亿 {
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get {
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return ResourceManager.GetStream("亿", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 仟 {
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get {
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return ResourceManager.GetStream("仟", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 伍 {
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get {
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return ResourceManager.GetStream("伍", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 伍2 {
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get {
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return ResourceManager.GetStream("伍2", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 伍3 {
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get {
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return ResourceManager.GetStream("伍3", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 伍4 {
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get {
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return ResourceManager.GetStream("伍4", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 优惠 {
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get {
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return ResourceManager.GetStream("优惠", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 佰 {
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get {
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return ResourceManager.GetStream("佰", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 元 {
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get {
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return ResourceManager.GetStream("元", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 分 {
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get {
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return ResourceManager.GetStream("分", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 叁 {
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get {
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return ResourceManager.GetStream("叁", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 壹 {
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get {
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return ResourceManager.GetStream("壹", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 失败 {
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get {
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return ResourceManager.GetStream("失败", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 实收 {
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get {
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return ResourceManager.GetStream("实收", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 应收 {
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get {
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return ResourceManager.GetStream("应收", resourceCulture);
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}
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}
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/// <summary>
|
|
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|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 微信收款 {
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get {
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return ResourceManager.GetStream("微信收款", resourceCulture);
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}
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}
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/// <summary>
|
|
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|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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/// </summary>
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internal static System.IO.UnmanagedMemoryStream 成功 {
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get {
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return ResourceManager.GetStream("成功", resourceCulture);
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}
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}
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|
/// <summary>
|
|
|
|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
|
|
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|
/// </summary>
|
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|
internal static System.IO.UnmanagedMemoryStream 拾 {
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get {
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|
return ResourceManager.GetStream("拾", resourceCulture);
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}
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}
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/// <summary>
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|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
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|
|
/// </summary>
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|
|
internal static System.IO.UnmanagedMemoryStream 捌 {
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|
get {
|
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|
|
return ResourceManager.GetStream("捌", resourceCulture);
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|
}
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|
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|
|
}
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|
|
/// <summary>
|
|
|
|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
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|
|
internal static System.IO.UnmanagedMemoryStream 支付宝收款 {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetStream("支付宝收款", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.IO.UnmanagedMemoryStream 柒 {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetStream("柒", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.IO.UnmanagedMemoryStream 点 {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetStream("点", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.IO.UnmanagedMemoryStream 玖 {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetStream("玖", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.IO.UnmanagedMemoryStream 肆 {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetStream("肆", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.IO.UnmanagedMemoryStream 角 {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetStream("角", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.IO.UnmanagedMemoryStream 贰 {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetStream("贰", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.IO.UnmanagedMemoryStream 退款 {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetStream("退款", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.IO.UnmanagedMemoryStream 金额 {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetStream("金额", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.IO.UnmanagedMemoryStream 陆 {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetStream("陆", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找类似于 System.IO.MemoryStream 的 System.IO.UnmanagedMemoryStream 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.IO.UnmanagedMemoryStream 零 {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetStream("零", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|