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917 lines
31 KiB
C#

9 months ago
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Data;
namespace POSV.Keyboard.Touch
{
internal class TouchHandler
{
#region Events
public event EventHandler<GestureEventArgs> PanBegin;
/// <summary>
/// Raises PanBegin event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnPanBegin(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = PanBegin;
if (handler != null)
handler(this, e);
}
public event EventHandler<GestureEventArgs> PanEnd;
/// <summary>
/// Raises PanBegin event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnPanEnd(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = PanEnd;
if (handler != null)
handler(this, e);
}
public event EventHandler<GestureEventArgs> Pan;
/// <summary>
/// Raises PanBegin event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnPan(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = Pan;
if (handler != null)
handler(this, e);
}
public event EventHandler<GestureEventArgs> Begin;
/// <summary>
/// Raises Begin event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnBegin(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = Begin;
if (handler != null)
handler(this, e);
}
public event EventHandler<GestureEventArgs> End;
/// <summary>
/// Raises End event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnEnd(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = End;
if (handler != null)
handler(this, e);
}
public event EventHandler<GestureEventArgs> PressAndTap;
/// <summary>
/// Raises PressAndTap event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnPressAndTap(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = PressAndTap;
if (handler != null)
handler(this, e);
}
public event EventHandler<GestureEventArgs> RotateBegin;
/// <summary>
/// Raises RotateBegin event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnRotateBegin(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = RotateBegin;
if (handler != null)
handler(this, e);
}
public event EventHandler<GestureEventArgs> Rotate;
/// <summary>
/// Raises Rotate event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnRotate(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = Rotate;
if (handler != null)
handler(this, e);
}
public event EventHandler<GestureEventArgs> RotateEnd;
/// <summary>
/// Raises RotateEnd event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnRotateEnd(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = RotateEnd;
if (handler != null)
handler(this, e);
}
public event EventHandler<GestureEventArgs> TwoFingerTap;
/// <summary>
/// Raises TwoFingerTap event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnTwoFingerTap(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = TwoFingerTap;
if (handler != null)
handler(this, e);
}
public event EventHandler<GestureEventArgs> ZoomBegin;
/// <summary>
/// Raises ZoomBegin event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnZoomBegin(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = ZoomBegin;
if (handler != null)
handler(this, e);
}
public event EventHandler<GestureEventArgs> Zoom;
/// <summary>
/// Raises Zoom event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnZoom(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = Zoom;
if (handler != null)
handler(this, e);
}
public event EventHandler<GestureEventArgs> ZoomEnd;
/// <summary>
/// Raises ZoomEnd event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnZoomEnd(GestureEventArgs e)
{
EventHandler<GestureEventArgs> handler = ZoomEnd;
if (handler != null)
handler(this, e);
}
// Touch events
public event EventHandler<TouchEventArgs> TouchDown;
/// <summary>
/// Raises TouchDown event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnTouchDown(TouchEventArgs e)
{
EventHandler<TouchEventArgs> handler = TouchDown;
if (handler != null)
handler(this, e);
}
public event EventHandler<TouchEventArgs> TouchUp;
/// <summary>
/// Raises TouchDown event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnTouchUp(TouchEventArgs e)
{
EventHandler<TouchEventArgs> handler = TouchUp;
if (handler != null)
handler(this, e);
}
public event EventHandler<TouchEventArgs> TouchMove;
/// <summary>
/// Raises TouchDown event.
/// </summary>
/// <param name="e">Provides event arguments.</param>
protected virtual void OnTouchMove(TouchEventArgs e)
{
EventHandler<TouchEventArgs> handler = TouchMove;
if (handler != null)
handler(this, e);
}
#endregion
#region Constructor
private Control _ParentControl = null;
private eTouchHandlerType _HandlerType = eTouchHandlerType.Gesture;
/// <summary>
/// Initializes a new instance of the TouchHandler class.
/// </summary>
/// <param name="parentControl"></param>
public TouchHandler(Control parentControl) : this(parentControl, eTouchHandlerType.Gesture) { }
/// <summary>
/// Initializes a new instance of the TouchHandler class.
/// </summary>
/// <param name="parentControl"></param>
public TouchHandler(Control parentControl, eTouchHandlerType handlerType)
{
_ParentControl = parentControl;
_HandlerType = handlerType;
if (IsTouchEnabled)
{
if (_ParentControl.IsHandleCreated)
Initialize();
else
_ParentControl.HandleCreated += new EventHandler(ParentControlHandleCreated);
}
}
#endregion
#region Implementation
void ParentControlHandleCreated(object sender, EventArgs e)
{
Initialize();
}
private IntPtr _originalWindowProcId;
private WinApi.WindowProcDelegate _windowProcDelegate;
/// <summary>
/// Initializes handler
/// </summary>
private void Initialize()
{
if (!RegisterTouchWindow())
{
throw new NotSupportedException("Cannot register window");
}
_windowProcDelegate = WindowProc;
_originalWindowProcId = IntPtr.Size == 4 ?
WinApi.SubclassWindow(_ParentControl.Handle, WinApi.GWLP_WNDPROC, _windowProcDelegate) :
WinApi.SubclassWindow64(_ParentControl.Handle, WinApi.GWLP_WNDPROC, _windowProcDelegate);
//take the desktop DPI
using (Graphics graphics = Graphics.FromHwnd(_ParentControl.Handle))
{
DpiX = graphics.DpiX;
DpiY = graphics.DpiY;
}
}
public Control ParentControl
{
get { return _ParentControl; }
}
/// <summary>
/// The Windows message handler.
/// </summary>
private uint WindowProc(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam)
{
if(msg == WinApi.WM_TOUCH && (_HandlerType & eTouchHandlerType.Touch)== eTouchHandlerType.Touch)
{
foreach (TouchEventArgs arg in DecodeMessage(hWnd, msg, wParam, lParam, DpiX, DpiY))
{
if (arg.IsTouchDown)
OnTouchDown(arg);
if (arg.IsTouchMove)
OnTouchMove(arg);
if (arg.IsTouchUp)
OnTouchUp(arg);
}
return 1;
}
// Handle only gesture message
if (msg != WinApi.WM_GESTURE)
{
return WinApi.CallWindowProc(_originalWindowProcId, hWnd, msg, wParam, lParam);
}
WinApi.GESTUREINFO gestureInfo = new WinApi.GESTUREINFO();
gestureInfo.cbSize = (uint)Marshal.SizeOf(typeof(WinApi.GESTUREINFO));
bool result = WinApi.GetGestureInfo(lParam, ref gestureInfo);
if (!result)
throw new Exception("Cannot retrieve gesture information");
//Decode the gesture info and get the message event argument
GestureEventArgs eventArgs = new GestureEventArgs(this, ref gestureInfo);
try
{
//Fire the event using the event map
uint gestureId = GetGestureEventId(gestureInfo.dwID, gestureInfo.dwFlags);
if (gestureId == GestureEventId.Begin)
OnBegin(eventArgs);
else if (gestureId == GestureEventId.End)
OnEnd(eventArgs);
else if (gestureId == GestureEventId.Pan)
OnPan(eventArgs);
else if (gestureId == GestureEventId.PanBegin)
OnPanBegin(eventArgs);
else if (gestureId == GestureEventId.PanEnd)
OnPanEnd(eventArgs);
else if (gestureId == GestureEventId.PressAndTap)
OnPressAndTap(eventArgs);
else if (gestureId == GestureEventId.Rotate)
OnRotate(eventArgs);
else if (gestureId == GestureEventId.RotateBegin)
OnRotateBegin(eventArgs);
else if (gestureId == GestureEventId.RotateEnd)
OnRotateEnd(eventArgs);
else if (gestureId == GestureEventId.TwoFingerTap)
OnTwoFingerTap(eventArgs);
else if (gestureId == GestureEventId.Zoom)
OnZoom(eventArgs);
else if (gestureId == GestureEventId.ZoomBegin)
OnZoomBegin(eventArgs);
else if (gestureId == GestureEventId.ZoomEnd)
OnZoomEnd(eventArgs);
}
catch (ArgumentOutOfRangeException) //In case future releases will introduce new event values
{
}
//Keep the last message for relative calculations
LastEventArgs = eventArgs;
//Keep the first message for relative calculations
if (eventArgs.IsBegin)
LastBeginEventArgs = eventArgs;
WinApi.CloseGestureInfoHandle(lParam);
return 1;
}
/// <summary>
/// Decode the message and create a collection of event arguments
/// </summary>
private IEnumerable<TouchEventArgs> DecodeMessage(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam, float dpiX, float dpiY)
{
// More than one touch input can be associated with a touch message
int inputCount = WinApi.LoWord(wParam.ToInt32()); // Number of touch inputs, actual per-contact messages
WinApi.TOUCHINPUT[] inputs; // Array of TOUCHINPUT structures
inputs = new WinApi.TOUCHINPUT[inputCount]; // Allocate the storage for the parameters of the per-contact messages
try
{
// Unpack message parameters into the array of TOUCHINPUT structures, each representing a message for one single contact.
if (!WinApi.GetTouchInputInfo(lParam, inputCount, inputs, Marshal.SizeOf(inputs[0])))
{
// Touch info failed.
throw new Exception("Error calling GetTouchInputInfo API");
}
// For each contact, dispatch the message to the appropriate message handler.
// For WM_TOUCHDOWN you can get down & move notifications and for WM_TOUCHUP you can get up & move notifications
// WM_TOUCHMOVE will only contain move notifications and up & down notifications will never come in the same message
for (int i = 0; i < inputCount; i++)
{
TouchEventArgs touchEventArgs = new TouchEventArgs(this, dpiX, dpiY, ref inputs[i]);
yield return touchEventArgs;
}
}
finally
{
WinApi.CloseTouchInputHandle(lParam);
}
}
private GestureEventArgs _LastBeginEventArgs;
/// <summary>
/// The event arguments that started the current gesture
/// </summary>
internal GestureEventArgs LastBeginEventArgs
{
get { return _LastBeginEventArgs; }
set { _LastBeginEventArgs = value; }
}
/// <summary>
/// The last event in the current gesture event sequence
/// </summary>
private GestureEventArgs _LastEventArgs;
internal GestureEventArgs LastEventArgs
{
get { return _LastEventArgs; }
set { _LastEventArgs = value; }
}
private static class GestureEventId
{
public static readonly uint Begin = GetGestureEventId(WinApi.GID_BEGIN, 0);
public static readonly uint End = GetGestureEventId(WinApi.GID_END, 0);
public static readonly uint PanBegin = GetGestureEventId(WinApi.GID_PAN, WinApi.GF_BEGIN);
public static readonly uint Pan = GetGestureEventId(WinApi.GID_PAN, 0);
public static readonly uint PanEnd = GetGestureEventId(WinApi.GID_PAN, WinApi.GF_END);
public static readonly uint PressAndTap = GetGestureEventId(WinApi.GID_PRESSANDTAP, 0);
public static readonly uint RotateBegin = GetGestureEventId(WinApi.GID_ROTATE, WinApi.GF_BEGIN);
public static readonly uint Rotate = GetGestureEventId(WinApi.GID_ROTATE, 0);
public static readonly uint RotateEnd = GetGestureEventId(WinApi.GID_ROTATE, WinApi.GF_END);
public static readonly uint TwoFingerTap = GetGestureEventId(WinApi.GID_TWOFINGERTAP, 0);
public static readonly uint ZoomBegin = GetGestureEventId(WinApi.GID_ZOOM, WinApi.GF_BEGIN);
public static readonly uint Zoom = GetGestureEventId(WinApi.GID_ZOOM, 0);
public static readonly uint ZoomEnd = GetGestureEventId(WinApi.GID_ZOOM, WinApi.GF_END);
}
private static uint GetGestureEventId(uint dwID, uint dwFlags)
{
return (dwID << 3) + (dwID == WinApi.GID_TWOFINGERTAP || dwID == WinApi.GID_PRESSANDTAP
|| dwID == WinApi.GID_BEGIN || dwID == WinApi.GID_END ?
0 : dwFlags & 5);
}
/// <summary>
/// Register for touch event
/// </summary>
/// <returns>true if succeeded</returns>
private bool RegisterTouchWindow()
{
bool result = false;
if ((_HandlerType & eTouchHandlerType.Gesture) == eTouchHandlerType.Gesture)
{
WinApi.GESTURECONFIG[] gestureConfig = new WinApi.GESTURECONFIG[] { new WinApi.GESTURECONFIG(0, WinApi.GC_ALLGESTURES, 0) };
result = WinApi.SetGestureConfig(_ParentControl.Handle, 0, 1, gestureConfig, (uint)Marshal.SizeOf(typeof(WinApi.GESTURECONFIG)));
}
if ((_HandlerType & eTouchHandlerType.Touch) == eTouchHandlerType.Touch)
{
result |= WinApi.RegisterTouchWindow(_ParentControl.Handle, _DisablePalmRejection ? WinApi.TouchWindowFlag.WantPalm : 0);
}
return result;
}
private bool _DisablePalmRejection;
/// <summary>
/// Gets or sets whether palm rejection is enabled.
/// </summary>
public bool DisablePalmRejection
{
get
{
return _DisablePalmRejection;
}
set
{
if (_DisablePalmRejection == value)
return;
_DisablePalmRejection = value;
if (_ParentControl.IsHandleCreated)
{
WinApi.UnregisterTouchWindow(_ParentControl.Handle);
RegisterTouchWindow();
}
}
}
private float _DpiX;
public float DpiX
{
get { return _DpiX; }
set { _DpiX = value; }
}
private float _DpiY;
public float DpiY
{
get { return _DpiY; }
set { _DpiY = value; }
}
/// <summary>
/// Check if Multi-touch support device is ready
/// </summary>
public static bool IsTouchEnabled
{
get
{
return (WinApi.GetDigitizerStatus() & (WinApi.DigitizerStatus.StackReady | WinApi.DigitizerStatus.MultiInput)) != 0;
}
}
#endregion
}
[Flags]
internal enum eTouchHandlerType : short
{
Gesture = 1,
Touch = 2
}
internal class GestureEventArgs : EventArgs
{
private readonly uint _Flags;
/// <summary>
/// Create new gesture event instance and decode the gesture info structure
/// </summary>
/// <param name="handler">The gesture handler</param>
/// <param name="gestureInfo">The gesture information</param>
internal GestureEventArgs(TouchHandler handler, ref WinApi.GESTUREINFO gestureInfo)
{
_Flags = gestureInfo.dwFlags;
GestureId = gestureInfo.dwID;
GestureArguments = gestureInfo.ullArguments;
//Get the last event from the handler
LastEvent = handler.LastEventArgs;
//Get the last begin event from the handler
LastBeginEvent = handler.LastBeginEventArgs;
ParseGesture(handler.ParentControl, ref gestureInfo);
//new gesture, clear last and first event fields
if (IsBegin)
{
LastBeginEvent = null;
LastEvent = null;
}
}
//Decode the gesture
private void ParseGesture(Control parentControl, ref WinApi.GESTUREINFO gestureInfo)
{
Location = parentControl.PointToClient(new Point(gestureInfo.ptsLocation.x, gestureInfo.ptsLocation.y));
Center = Location;
switch (GestureId)
{
case WinApi.GID_ROTATE:
ushort lastArguments = (ushort)(IsBegin ? 0 : LastEvent.GestureArguments);
RotateAngle = WinApi.GID_ROTATE_ANGLE_FROM_ARGUMENT((ushort)(gestureInfo.ullArguments - lastArguments));
break;
case WinApi.GID_ZOOM:
Point first = IsBegin ? Location : LastBeginEvent.Location;
Center = new Point((Location.X + first.X) / 2, (Location.Y + first.Y) / 2);
ZoomFactor = IsBegin ? 1 : (double)gestureInfo.ullArguments / LastEvent.GestureArguments;
//DistanceBetweenFingers = WinApi.LoDWord(gestureInfo.ullArguments);
break;
case WinApi.GID_PAN:
PanTranslation = IsBegin ? new Size(0, 0) :
new Size(Location.X - LastEvent.Location.X, Location.Y - LastEvent.Location.Y);
int panVelocity = WinApi.HiDWord((long)(gestureInfo.ullArguments));
PanVelocity = new Size(WinApi.LoWord(panVelocity), WinApi.HiWord(panVelocity));
//DistanceBetweenFingers = WinApi.LoDWord(gestureInfo.ullArguments);
break;
}
}
private uint _GestureId;
public uint GestureId
{
get { return _GestureId; }
private set { _GestureId = value; }
}
private ulong _GestureArguments;
public ulong GestureArguments
{
get { return _GestureArguments; }
private set { _GestureArguments = value; }
}
private Point _Location;
/// <summary>
/// The client location of gesture.
/// </summary>
public Point Location
{
get { return _Location; }
private set { _Location = value; }
}
/// <summary>
/// Is this the first event of a gesture.
/// </summary>
public bool IsBegin
{
get
{
return (_Flags & WinApi.GF_BEGIN) != 0;
}
}
/// <summary>
/// It this last event of a gesture.
/// </summary>
public bool IsEnd
{
get
{
return (_Flags & WinApi.GF_END) != 0;
}
}
/// <summary>
/// Has gesture triggered inertia.
/// </summary>
public bool IsInertia
{
get
{
return (_Flags & WinApi.GF_INERTIA) != 0;
}
}
/// <summary>
/// Gesture relative rotation angle for Rotate event.
/// </summary>
private double _RotateAngle;
public double RotateAngle
{
get { return _RotateAngle; }
private set { _RotateAngle = value; }
}
/// <summary>
/// Indicates calculated gesture center.
/// </summary>
private Point _Center;
public Point Center
{
get { return _Center; }
private set { _Center = value; }
}
/// <summary>
/// Gesture zoom factor for Zoom event.
/// </summary>
private double _ZoomFactor;
public double ZoomFactor
{
get { return _ZoomFactor; }
private set { _ZoomFactor = value; }
}
/// <summary>
/// Gesture relative panning translation for Pan event.
/// </summary>
private Size _PanTranslation;
public Size PanTranslation
{
get { return _PanTranslation; }
set { _PanTranslation = value; }
}
/// <summary>
/// Gesture velocity vector of the pan gesture for custom inertia implementations.
/// </summary>
private Size _PanVelocity;
public Size PanVelocity
{
get { return _PanVelocity; }
private set { _PanVelocity = value; }
}
private GestureEventArgs _LastBeginEvent;
/// <summary>
/// The first touch arguments in this gesture event sequence.
/// </summary>
public GestureEventArgs LastBeginEvent
{
get { return _LastBeginEvent; }
internal set { _LastBeginEvent = value; }
}
/// <summary>
/// The last touch arguments in this gesture event sequence.
/// </summary>
private GestureEventArgs _LastEvent;
public GestureEventArgs LastEvent
{
get { return _LastEvent; }
internal set { _LastEvent = value; }
}
}
/// <summary>
/// EventArgs passed to Touch handlers
/// </summary>
internal class TouchEventArgs : EventArgs
{
private readonly TouchHandler _ParentHandler;
private readonly float _dpiXFactor;
private readonly float _dpiYFactor;
/// <summary>
/// Create new touch event argument instance
/// </summary>
/// <param name="hWndWrapper">The target control</param>
/// <param name="touchInput">one of the inner touch input in the message</param>
internal TouchEventArgs(TouchHandler parentHandler, float dpiX, float dpiY, ref WinApi.TOUCHINPUT touchInput)
{
_ParentHandler = parentHandler;
_dpiXFactor = 96F / dpiX;
_dpiYFactor = 96F / dpiY;
DecodeTouch(ref touchInput);
}
private bool CheckFlag(int value)
{
return (Flags & value) != 0;
}
// Decodes and handles WM_TOUCH* messages.
private void DecodeTouch(ref WinApi.TOUCHINPUT touchInput)
{
// TOUCHINFO point coordinates and contact size is in 1/100 of a pixel; convert it to pixels.
// Also convert screen to client coordinates.
if ((touchInput.dwMask & WinApi.TOUCHINPUTMASKF_CONTACTAREA) != 0)
ContactSize = new Size(AdjustDpiX(touchInput.cyContact / 100), AdjustDpiY(touchInput.cyContact / 100));
Id = touchInput.dwID;
Point p = _ParentHandler.ParentControl.PointToClient(new Point(touchInput.x / 100, touchInput.y / 100));
Location = p; // new Point(AdjustDpiX(p.X), AdjustDpiY(p.Y));
Time = touchInput.dwTime;
TimeSpan ellapse = TimeSpan.FromMilliseconds(Environment.TickCount - touchInput.dwTime);
AbsoluteTime = DateTime.Now - ellapse;
Mask = touchInput.dwMask;
Flags = touchInput.dwFlags;
}
private int AdjustDpiX(int value)
{
return (int)(value * _dpiXFactor);
}
private int AdjustDpiY(int value)
{
return (int)(value * _dpiYFactor);
}
/// <summary>
/// Touch client coordinate in pixels
/// </summary>
private Point _Location;
public Point Location
{
get { return _Location; }
private set
{
_Location = value;
}
}
/// <summary>
/// A touch point identifier that distinguishes a particular touch input
/// </summary>
private int _Id;
public int Id
{
get { return _Id; }
private set
{
_Id = value;
}
}
/// <summary>
/// A set of bit flags that specify various aspects of touch point
/// press, release, and motion.
/// </summary>
private int _Flags;
public int Flags
{
get { return _Flags; }
private set
{
_Flags = value;
}
}
/// <summary>
/// mask which fields in the structure are valid
/// </summary>
private int _Mask;
public int Mask
{
get { return _Mask; }
private set
{
_Mask = value;
}
}
/// <summary>
/// touch event time
/// </summary>
private DateTime _AbsoluteTime;
public DateTime AbsoluteTime
{
get { return _AbsoluteTime; }
private set { _AbsoluteTime = value; }
}
/// <summary>
/// touch event time from system up
/// </summary>
private int _Time;
public int Time
{
get { return _Time; }
private set
{
_Time = value;
}
}
/// <summary>
/// the size of the contact area in pixels
/// </summary>
private Size? _ContactSize;
public Size? ContactSize
{
get { return _ContactSize; }
private set { _ContactSize = value; }
}
/// <summary>
/// Is Primary Contact (The first touch sequence)
/// </summary>
public bool IsPrimaryContact
{
get { return (Flags & WinApi.TOUCHEVENTF_PRIMARY) != 0; }
}
/// <summary>
/// Specifies that movement occurred
/// </summary>
public bool IsTouchMove
{
get { return CheckFlag(WinApi.TOUCHEVENTF_MOVE); }
}
/// <summary>
/// Specifies that the corresponding touch point was established through a new contact
/// </summary>
public bool IsTouchDown
{
get { return CheckFlag(WinApi.TOUCHEVENTF_DOWN); }
}
/// <summary>
/// Specifies that a touch point was removed
/// </summary>
public bool IsTouchUp
{
get { return CheckFlag(WinApi.TOUCHEVENTF_UP); }
}
/// <summary>
/// Specifies that a touch point is in range
/// </summary>
public bool IsTouchInRange
{
get { return CheckFlag(WinApi.TOUCHEVENTF_INRANGE); }
}
/// <summary>
/// specifies that this input was not coalesced.
/// </summary>
public bool IsTouchNoCoalesce
{
get { return CheckFlag(WinApi.TOUCHEVENTF_NOCOALESCE); }
}
/// <summary>
/// Specifies that the touch point is associated with a pen contact
/// </summary>
public bool IsTouchPen
{
get { return CheckFlag(WinApi.TOUCHEVENTF_PEN); }
}
/// <summary>
/// The touch event came from the user's palm
/// </summary>
/// <remarks>Set <see cref="DisablePalmRejection"/> to true</remarks>
public bool IsTouchPalm
{
get { return CheckFlag(WinApi.TOUCHEVENTF_PALM); }
}
}
}